#24 Winter 1988

Issue 24 – Front cover

Animator. Winter 1988. Issue number 24. Front cover illustration: Bob Hoskins with human Toon Jessica Rabbit, Roger Rabbit’s luscious wife in Who Framed Roger Rabbit. © 1988 Touchstone Pictures and […]

Animating for Hartbeat

By Dale Hemenway The BBC programme ‘Hartbeat’ developed from a programme that began two decades ago called ‘Vision On’. I used to return home from school and switch on the […]

Richard Williams and Who Framed Roger Rabbit

Jeremy Clarke talks to Richard Williams, Director of Animation on Who Framed Roger Rabbit. RICHARD WILLIAMS: The initial feeling I had about the picture was that it would look a […]

Winsor McCay, His Life and Art

David Williams and Robin Allan have been reading a book which pays tribute to a neglected artist and animator of genius. Those familiar with John Canemaker’s editorship of Funnyworld and […]

Winsor McCay, His Life and Art – Page 2

McCay was fascinated by the theatre and by the circus in particular; his early professional work was to paint posters for a dime museum. This can best be described as […]

Cartoons, Computers and Antics

In Part Two Alan Kitching gives a detailed account of his own creation: Antics. In the last issue, I gave a general outline of the different types of computer graphics […]

Cartoons, Computers and Antics – Page 2

Frame-grabbing is used to feed images direct into the machine with a video camera, scanner, or any similar gadget and there are facilities for retouching, tinting, colour balance, posterising, solarising, […]

Cartoons, Computers and Antics – Page 3

Camera FX are much the same as on a rostrum camera, but much more flexible, for example, drawings and cels can zoom independently of backgrounds and other drawings., so an […]

Cartoons, Computers and Antics – Page 4

Cartoon production with Antics generally involves a blend of all these techniques. Some are extremely easy, others are quite difficult. Careful planning is essential, right from storyboard stage, to get […]

Cartoons, Computers and Antics – Page 5

In contrast, Antics began as a concept, a clear vision of an “ideal” animation machine, which grew out of my previous ten years experience in conventional animation, graphic design, and […]