Perspective for animators

In drawn animation one of the most difficult things to create is a sense of depth, with characters which are not flat shapes on a flat background but have the appearance of being solid in a three dimensional world. That means drawing and animating in perspective, writes George Collin. There are many books available on … Read more

Perspective for animators – Page 2

There are at least two ways to tackle drawing in perspective; the “architects approach” and the “artists approach”. The architect takes his floor plan and elevations of a building, makes a series of projection drawings and produces an impression of a structure which may not even exist yet. The artist sketches the scene before him … Read more

Perspective for animators – Page 3

You may have seen the computer generated workings of Big Ben in Disney’s Basil, the Great Mouse Detective. It was very impressive, but I would challenge the makers on the angle of view. As we flew around between the gears I got the distinct impression that the angle was far greater than 90 degrees. Perhaps … Read more

Animated Pictures at an Exhibition

Pat Raine Webb takes a humorous look at an exhibition from the exhibitor’s angle. I recently had the dubious honour of representing ASIFA at a Video/Animation Show in London. I came to the conclusion that the most boring thing in the universe, with the possible exception of tomato soup and Jeffrey Archer, is manning (or … Read more