Ed Catmull appeared along with Brad Bird, Andrew Stanton and others for a panel talk on the history of computer animation that was held at The Computer History Museum 6 years ago. It runs for one hour and forty minutes. Ed Catmull was Co-Founder and President, Pixar Animation Studios. Brad Bird was writer/director on The… Read More »
In 1972 Ed Catmull (founder of Pixar) and his colleagues created the world’s first 3D rendered movie, an animated version of Ed’s left hand. This is the film that they produced. It includes some “making of” footage (around 1:30) and some other early experiments. Read more at nerdplusart.com/?p=1106.
25 years ago John Lasseter revolutionised the animation industry by creating the worlds first feature-length computer animated film. This video visits John’s house at the start of his day, where we see his collection of 370 Hawaiian shirts, his train library and his luxurious movie theatre. Then he jumps into his chauffeur driven car and is off to the Pixar studio…
Air Mater is the tenth episode in the Cars Toons series. It will be released with the DVD and Blu-ray release of Cars 2. It was written and directed by John Lasseter and Rob Gibbs.
The life and career of Apple co-founder Steve Jobs compressed into two minutes of computer animation. Jobs resigned his position as Chief Operating Officer at Apple last week (24/08/2011) and was elected chairman of the board. The video was produced by Taiwanese animation studio Next Media.
John Lasseter talks about the process of developing a story with storyboards and the importance of the story reel.
John Lasseter says do not forget to study the basics: You should know how to draw. Study basic design. Know the fundamental principals of animation. Film grammer – how to stage things. Story – 3 act story structure is vital.
John Lasseter view is that an object is manufactured for a purpose. If it is fulfilling that purpose it is happy…
Disney’s Chief Creative Officer John Lasseter talks about the art of hand-drawn animation, and why it’s more relevant than ever.
The process of getting Toy Story & Toy Story 2 to the big screen isn’t as easy as it seems, as John Lasseter explains, it was “a digital archeology that resurrected the files and updated all the software so that it could be rendered on today’s system.