The Amazon Kindle is a software and hardware platform for displaying e-books and other digital media delivered by wi-fi download. It has free wireless delivery so you can start reading books in less than 60 seconds from ordering. The screen reads like real paper, with no glare, making it easy to read in bright sunlight as well as indoors.
The screen is in black and white, which is great for reading novels but not so good for books that have coloured pictures in their printed format. However, you can download some free software from Amazon to view Kindle books on your PC or Mac in full colour. That way you have the best of both worlds, an easy portable version for when you are travelling and a colour reference when you are at your computer.
Here is our pick of animation books from the Kindle Store.
Animation from Pencils to Pixels: Classical Techniques for the Digital Animator
Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today’s capable, state-of-the-art technologies. White leaves nothing out. What contemporary digital animators most need to know can be found between this book’s covers – from conceptions to creation and through the many stages of the production pipeline to distribution. This book is intended to serve as your one-stop how-to animation guide. Whether you’re new to animation or a very experienced digital animator, here you’ll find fundamentals, key classical techniques, and professional advice that will strengthen your work and help you become a well-rounded animator.
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Timing for Animation
Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of ‘Toy Story’, ‘Toy Story 2’, ‘A Bug’s Life’ and ‘Monsters Inc.’ He sets the wealth of information in this classic text in context with today’s world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.
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Stop Motion: Craft Skills for Model Animation
To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon – a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman’s first full-length film, Chicken Run, is now at the forefront of modern animation.
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Animation: The Mechanics of Motion
Learn the key skills you need with this practical and inspirational guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects, Chris Webster has created the vital learning tool to help you get the most out of your animation and develop the practical skills needed by both professionals and serious students alike. By encouraging the readers to ask themselves questions about the various proposed tasks the author helps to move them towards self-reliance. Throughout the book, he makes reference to traditional techniques, and to C.G.I. Its written in a clear and engaging style, and the illustrations are excellent.
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How to Make Animated Films: Tony White’s Complete Masterclass on the Traditional Principals of Animation
Become Tony White’s personal animation student. Experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond.all from the comfort of your own home or studio. Tony White’s Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations. . Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White’s foundations bring you closer to that goal.
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