If you are a young computer games enthusiast who is thinking of taking up games design as a career then The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer will help you decide what area to specialise in. It is packed with screen shots and illustrations from computer games. The book is nicely laid out in short sections and it is not over laden with text.
It begins with the history of games, then delves deeper to give an insight into the process that makes a great game. It includes step-by-step tutorials covering their design and development. A customer review on Amazon
said “If you’re wondering whether to specialize in a certain area of games development then this book will definitely help you to find what interests you the most about video games because it covers all the basics of each key area very well.”
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Posted on November 27th, 2010 by David

Sheila Graber sent me a copy of her latest book Animation A Handy Guide with a request to review it. The book came at an opportune time, as I was just off on holiday to warmer climes, to escape our cold winter weather. It made excellent holiday reading.
The book comes complete with a DVD. When I got home from holiday I popped this into my computer player and was amazed to find, not only the complete book reproduced page by page, but now the pages were interactive so that many of the examples in the book could be brought to life and the movies mentioned were there to view. More on this later.
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Posted on July 24th, 2010 by David
Oscar and BAFTA-nominated animation director Barry Purves has written a book that teaches the skills required to develop as a creative stop-motion animator or articulated puppet maker. Basics Animation: Stop-motion explores how all the elements of film-making camera work, design, colour, lighting, editing, music and storytelling come together to create animation.
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Posted on May 2nd, 2010 by David
Preston Blair’s Animation was one of the first books that I added to my animation library many years ago. It is said by many industry professionals to be the best “how to” book on cartoon animation ever published. He went on to produce two more books and all three have been combined into a 224 page book called Cartoon Animation (Collectors).
In the introduction to Animation Preston Blair said: “The art of animators is unique. Animators bring life to their drawings, creating an illusion of spirit and vigour. They caricature the gestures and expressions in the drawings, give them a fantastic array of character and personality, and make us believe that the drawings actually think and have feelings.”
Tags: animator, book, cartoon, Technique. 1 Comment »
Posted on November 25th, 2009 by David
The basics of classic film animation remain the same whether you are creating a flick book or computer animation. Much can be learned by studying cartoon films frame by frame. Things to look out for are:
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