Blender 2.6 tutorial – linking animation sequences

This tutorial will use the cube object to show how to save two separate animation actions and then combine them as a new sequence. It will also show how to import actions from another blend file.

LMB = Left mouse button. MMB = Middle mouse button/wheel. RMB = Right mouse button.

Step 1. Create two action sequences.

Open Blender in a new scene.
Remove the Object Tools menu (Key T) to make more space.

Create a new window by putting mouse over bottom-left of 3D view. Hold LMB and drag to the right.

Open the Dope Sheet in the left-hand window.


Open the Action Editor from the DopeSheet menu.
This will open the DopeSheet Summary.


Click the New button to create a new action.
Tip: if the New button is not visible it may be hidden under the 3D window on the right. Drag the bar to the left to see it.

Select frame 1.
Select the cube object.
Create a key frame (Key I).

Select frame 20.
Move the cube to a different position and create a key frame (Key I).

Give the animation sequence a unique databock ID name.
For this tutorial I have named it Slide.

Click the F button to save this datablock.


Click the X button to unlink the datablock. The New button should then reappear.

Click the New button to create a new action.
Select frame 1.
Mouse over the cube window and create a key frame (key I).
Select frame 20.
Move the cube to a different position and create a key frame (key I).
Give the animation sequence a unique databock ID name.
For this tutorial I have named it Downleft.
Click the F button to save this datablock.
Click the X button to unlink the datablock.

Step 2. Add the two action sequences to a new sequence.

Click the New button to create a new action.
Select frame 1.
Mouse over the cube and create a key frame (key I).
Give the animation sequence a unique databock ID name.
For this tutorial I have named it Master.
Click the F button to save this datablock.
Click the X button to unlink the datablock.


Click on the Browse action button (to the left of the New button).

Select the Slide action.

Near the top of the DopeSheet Summary are four yellow triangles representing the key frames. Zoom in to see them clearly (MMB)

With the mouse top-left of the yellow triangles select box mode (Key B). Hold LMB and drag a box round the triangles.

Copy the key frame triangles (Ctrl C).

Click the X button to unlink the datablock.

Click on the Browse action button and select the Master action.

Select frame 1.

Important: Ensure the cube is selected in the 3D window.
Put the mouse pointer in the DopeSheet window and paste the key frames (Ctrl V).

Click the F button to save this datablock.
Click the X button to unlink the datablock.

Click on the Browse action button and select the Downleft action.
Copy the key frames in a similar way to the Slide action key frames.
Click the X button to unlink the datablock.

Click on the Browse action button and select the Master action.

Go to the last key frame in the Slide action and paste the Downleft key frames.
Slide and Downleft should now play as a continuous sequence.

Click the F button to save this datablock.

Save the scene as test.blend.

Appending actions from a previously saved blend file.

Open a new blend scene.

Go to File > Append.

Find the test.blend file we created earlier in this tutorial and click on the file name.

On the next level click on the Action folder.

Select the Downleft, Master and Slide files by clicking on each in turn.

Click the Link/Append from Library button

The files will now be available in the DopeSheet > Action Editor.

Some points to note.

If you are working with armature actions ensure that the armature is selected before pasting actions.

Armature actions can only be appended to matching armatures.

Thank you for reading this tutorial. If something is not clear please let me know in a comment to this post.

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3 thoughts on “Blender 2.6 tutorial – linking animation sequences

  1. Daniel

    Great Tutorial, which covers all steps in detail.
    For me as a beginner it is very helpful as you find a lot of stuff
    for animation with previous versions of blender but especially for
    animation some of the steps are so hard to transfer to blender 2.6.
    Thanks so much! Please post more of this stuff.

    1. David Post author

      Thank you for your kind comments Daniel. I did the tutorial after struggling to find information about linking animation sequences myself. As you know the animation section of Blender was re-written for 2.5 and the official instruction manual has not caught up with this yet.

  2. sharif

    really nice tutorial many thanks……please more tutorial upload…..

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