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	<description>Your guide to the world of animation between 1982 and 1995</description>
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		<title>Issue 33 – Index of selected articles</title>
		<link>http://www.animatormag.com/archive/issue-33/issue-33-contents/</link>
		<comments>http://www.animatormag.com/archive/issue-33/issue-33-contents/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 09:20:37 +0000</pubDate>
		<dc:creator>Animator</dc:creator>
				<category><![CDATA[#33 Summer 1995]]></category>
		<category><![CDATA[contents]]></category>

		<guid isPermaLink="false">http://www.animatormag.com/archive/?p=6339</guid>
		<description><![CDATA[Don Messick: the man with a million voices Messick is best remembered for his long association with Hanna-Barbera where he voiced TV catroon characters such as Boo-Boo, from the Hucklebery Hound Show and Droopy from Droopy, Master Detective. Read more&#8230; The ReBoot TV series The ReBoot series takes viewers into a world inside a personal [...]]]></description>
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		<title>Issue 33 – Front cover</title>
		<link>http://www.animatormag.com/archive/issue-33/issue-33-page-1/</link>
		<comments>http://www.animatormag.com/archive/issue-33/issue-33-page-1/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 08:59:10 +0000</pubDate>
		<dc:creator>Animator</dc:creator>
				<category><![CDATA[#33 Summer 1995]]></category>
		<category><![CDATA[front cover]]></category>

		<guid isPermaLink="false">http://www.animatormag.com/archive/?p=6333</guid>
		<description><![CDATA[Animator. Summer 1995. Issue number 33.]]></description>
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		<title>Don Messick: the man with a million voices</title>
		<link>http://www.animatormag.com/archive/issue-33/issue-33-page-5/</link>
		<comments>http://www.animatormag.com/archive/issue-33/issue-33-page-5/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 08:55:47 +0000</pubDate>
		<dc:creator>Animator</dc:creator>
				<category><![CDATA[#33 Summer 1995]]></category>
		<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://www.animatormag.com/archive/?p=6328</guid>
		<description><![CDATA[Father Bob Murphy meets voice artist Don Messick. Here is a quick Baby Boomer quiz that will give away your age: Which of the following groups of cartoon characters do you remember from your childhood: Group No. 1: Ruff of Ruff and Reddy; Boo-Boo, Pixie, and Iggy from the original Hucklebery Hound Show; and Tadpole [...]]]></description>
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		<title>Don Messick: the man with a million voices &#8211; Page 2</title>
		<link>http://www.animatormag.com/archive/issue-33/issue-33-page-6/</link>
		<comments>http://www.animatormag.com/archive/issue-33/issue-33-page-6/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 08:47:36 +0000</pubDate>
		<dc:creator>Animator</dc:creator>
				<category><![CDATA[#33 Summer 1995]]></category>
		<category><![CDATA[history]]></category>

		<guid isPermaLink="false">http://www.animatormag.com/archive/?p=6324</guid>
		<description><![CDATA[About the same time on the West Coast, MGM Studios was shutting down its cartoon division. Two of its animators, Bill Hannah and Joe Barbera, left MGM with a vision of how animation could be financially feasible for television. They started their own company and perfected “limited” animation and this assembly line approach would have [...]]]></description>
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		<title>The ReBoot series</title>
		<link>http://www.animatormag.com/archive/issue-33/issue-33-page-7/</link>
		<comments>http://www.animatormag.com/archive/issue-33/issue-33-page-7/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 00:01:10 +0000</pubDate>
		<dc:creator>Animator</dc:creator>
				<category><![CDATA[#33 Summer 1995]]></category>
		<category><![CDATA[computer animation]]></category>

		<guid isPermaLink="false">http://www.animatormag.com/archive/?p=6320</guid>
		<description><![CDATA[The ReBoot series takes viewers into a world inside a personal computer, to the multi-level city of Mainframe populated by sprites &#8211; an eclectic mixture of digital information in the forms of robotic-looking biomes and human-like data sprites. ReBoot is a cross between the Gerry Anderson puppet production Thunderbirds (1966) and the Disney feature Tron [...]]]></description>
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		<title>The ReBoot series &#8211; Page 2</title>
		<link>http://www.animatormag.com/archive/issue-33/issue-33-page-8/</link>
		<comments>http://www.animatormag.com/archive/issue-33/issue-33-page-8/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 23:56:04 +0000</pubDate>
		<dc:creator>Animator</dc:creator>
				<category><![CDATA[#33 Summer 1995]]></category>
		<category><![CDATA[computer animation]]></category>

		<guid isPermaLink="false">http://www.animatormag.com/archive/?p=6315</guid>
		<description><![CDATA[Ironically, it is the realistic three-dimensional quality of ReBoot’s computer-generated characters that make its animation unique. The member’s of ReBoot’s cast behave, move and speak like actors in any television show. But ReBoot’s characters exist only as digital information &#8211; complex mathematical equations that imitate life. Like the concept of the show, until the digital [...]]]></description>
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		<title>The ReBoot series &#8211; Page 3</title>
		<link>http://www.animatormag.com/archive/issue-33/issue-33-page-9/</link>
		<comments>http://www.animatormag.com/archive/issue-33/issue-33-page-9/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 23:50:41 +0000</pubDate>
		<dc:creator>Animator</dc:creator>
				<category><![CDATA[#33 Summer 1995]]></category>
		<category><![CDATA[computer animation]]></category>

		<guid isPermaLink="false">http://www.animatormag.com/archive/?p=6310</guid>
		<description><![CDATA[ReBoot is produced by Christopher Brough whose extensive experience as a writer, producer and director of film and television projects and his specialization in animation led him to become an integral part of the ReBoot team. Chris’s career in animation has included stints as Executive Producer and Director at Hanna Barbera Studios, Vice President of [...]]]></description>
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		<title>The ReBoot series &#8211; Page 4</title>
		<link>http://www.animatormag.com/archive/issue-33/issue-33-page-10/</link>
		<comments>http://www.animatormag.com/archive/issue-33/issue-33-page-10/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 23:45:19 +0000</pubDate>
		<dc:creator>Animator</dc:creator>
				<category><![CDATA[#33 Summer 1995]]></category>
		<category><![CDATA[computer animation]]></category>

		<guid isPermaLink="false">http://www.animatormag.com/archive/?p=6304</guid>
		<description><![CDATA[Ian left Rushes to join a group of liked-minded creative people to found the world’s first fully digital facility, The Mill, where he was named Creative and Technical Director. Ian and The Mill parted company when he decided to devote his attention to the development of his pet project, ReBoot. During this time, Ian was [...]]]></description>
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		<item>
		<title>Animating with the Commodore Amiga</title>
		<link>http://www.animatormag.com/archive/issue-33/issue-33-page-11/</link>
		<comments>http://www.animatormag.com/archive/issue-33/issue-33-page-11/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 23:36:45 +0000</pubDate>
		<dc:creator>Animator</dc:creator>
				<category><![CDATA[#33 Summer 1995]]></category>
		<category><![CDATA[computer animation]]></category>

		<guid isPermaLink="false">http://www.animatormag.com/archive/?p=6300</guid>
		<description><![CDATA[Christopher Barnatt looks at animation packages for the Commodore Amiga computer. Although way behind IBM and Apple PCs in the general popularity stakes, the range of Amiga computers from Commodore have long proved popular for animation and desktop video (DTV). One reason for this popularity is the fact that it is extremely easy to obtain [...]]]></description>
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		<title>Animating with the Commodore Amiga &#8211; Page 2</title>
		<link>http://www.animatormag.com/archive/issue-33/issue-33-page-12/</link>
		<comments>http://www.animatormag.com/archive/issue-33/issue-33-page-12/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 23:34:40 +0000</pubDate>
		<dc:creator>Animator</dc:creator>
				<category><![CDATA[#33 Summer 1995]]></category>
		<category><![CDATA[computer animation]]></category>

		<guid isPermaLink="false">http://www.animatormag.com/archive/?p=6294</guid>
		<description><![CDATA[For this reason, animation sequencing programs such as Deluxe Video III are available, which allow complex videos to be constructed from backgrounds, anims, animbrushes and even sound and MIDI files. To animate a character waving in Deluxe Video, it is only necessary for an animbrush of one wave motion (created in Deluxe Paint) and a [...]]]></description>
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